Chivalry is a skill that may be thought of as having three distinct parts. The
first part, Falconry, involves the raising, training, and use of falcons. To
gain a falcon, go to a hatchery and type FALCON REQUEST. The second part of
Chivalry is archery. By gaining the abilities to assess wind direction and
speed and use different kinds of bows (longbows, crossbows, hornbows) you may
attack from afar, or shoot at a cowardly opponent who has fled to the skies.
The final part of Chivalry involves an assortment of aggressive abilities
ranging from howling a Battlecry to Disemboweling your unlucky opponent.
|
Devotion is a statistic that only those with the skill of Devotion possess.
To see how much Devotion you have, you may PERFORM ENLIGHTENMENT. Most of
the Devotion abilities cost a certain amount of devotion points, and the
amount will generally be shown in the help files on the individual
abilities.
|
Smithing is the skill of creating a wide assortment of weapons and armour,
ranging from the chipped-obsidian throwing dagger to the venerable longsword,
to the impressive full plate armour wearable only by the forger himself.
A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc
Onkassus, has lead to the practice of new ingots that possess interesting
potential beyond that of the smith's skill at hammering metal. With proper
knowledge, they may be mixed and smelted, creating entirely new combinations of
ingots with properties spawned from its parents. Rumour has it that the most
mighty of smiths may even affect the smelting process itself, endowing the
metal with special properties that will carry over into the item made.
|